Blocks are the building materials for Schéma behaviors.
They can create, modify, combine, filter and otherwise transform various attributes and parts of the scene.
All blocks are categorised into the following broad categories depending on what they broadly do.
Further subcategories hint at which attribute the block deals with.
Source / Create / Spawn
Attribute generation, your starting point
Operator / Combine / Mix
Combining multiple inputs into one output, such as adding two colors together
Effect / Modify
Modifying one input to become another output
Picking one output from multiple inputs
Gate / Filter
Allowing only some attributes through
Converting from one aspect to another, eg. color intensity to movement
Transition / Fade
Providing transitions from one aspect set to another. Eg. Fade. Usually not used manually but added automatically on animation assignments.
Setup / Configure
Change configuration of the parent Fixture, eg. Pixel Positions
Assigning of global variables and Stacks to Fixtures
Special nodes that do not fall into any of the previous categories